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Bane was a way of taking assets that were handy and good looking, and making something with them. ![]() Well, we were enjoying the "Bane of the Sith" machinima we were making, and had done some work for clients using UDK to create cut-scenes (sadly these projects never actualised!), and I've always wanted to make a feature length film using machinima. #Star wars jedi knight ii jedi outcast trailer movieYou have been working on Jedi Outcast - The Movie since 2013, I've been following the progress myself for a while now. #Star wars jedi knight ii jedi outcast trailer how toWhen the time came though, we knew how to get stuck into it. We never really modded *for* Jedi Outcast - we knew how to mess around with, since we knew id tech quite well, and we loved checking out all the cool stuff people made. Thanks for the kind words! We're proud of what we do, even though these days it's more for fun than anything else. Could you give us a bit of background on your experience in the Jedi Knight community? You and your team are clearly very talented, but to me it seemed like Primal Clarity Productions burst onto the scene out of nowhere. At our height, PCP was doing subcontracting work specialising in the Unreal engine, and had 13 awesome people dreaming of some pretty awesome products. I'm the machinima guy, and Chris is the technical artist who turns my junk into swank. I created the company to act as the legal structure that owns all the intellectual property that I create, and I've been adding to it ever since.Īt the moment, PCP consists of 2 people - myself, and Chris Reed, who has been with PCP almost right from the start. I'd just finished working for Team Fortress Software, when Valve bought out the company in 1999, and I wanted to buy back some intellectual property I had developed that Valve had no interest in. PCP was started up over a decade ago by myself, Damian Scott. Thank you for your interest in our project!Ĭould you tell us a bit about Primal Clarity Productions (PCP)? How many people are involved and what is the skillset of the team? ELEMENTS TM & © LUCASARTS ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS.Hello Damian, thank you for agreeing to do this interview, I know a lot of our readers are really excited about what you're working on. ![]() THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY ACTIVISION, RAVEN, OR LUCASARTS ENTERTAINMENT COMPANY LLC. This video requires the DivX codec (available at ) to play. Kurek (by Jeff Walters), and CTF Inexistence (by Gonk). The levels featured (in order of appearance) were River of Blood II FFA (by Wazzit), Matrix Lobby (by Void), Return to Mt. The opening logo animation was done by Farix. Ĭomments : The trailer was written by Drac and Arby, edited and shot by Arby, with original music by Rage, some other music from the Matrix soundtrack, starred Wazzit as the Jedi, Drac as the Bounty Hunter, and Gonk and Fourwood as the stormtroopers/bespin cops. You can find more information about this at and more about the trailer at. Title : Cantina Cloud Cartography Pack trailerĭescription : A short trailer featuring four of the seven levels from the Cantina Cloud Cartography Pack. ![]()
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